How to add custom properties in .lua exports? (bug?)

Hi guys!

I’m currently developing a game with Defold and recently discovered Tiled in the process. This software looks very cool, congratulations!

I’d like to implement the A* pathfinding algorithm based using the data structure. To do so, I’ve added a “custom property” to my tiles, and set some of them to “true” (where the character can walk):

image

But when exporting my tilemap, the .lua file doesn’t seem to contain the “walkable” property, if this is where they were supposed to be:

image

Did I miss something obvious?

Properties assigned to tiles are stored with the tiles, in the tileset. You’re looking at the layer’s properties, which are an entirely separate thing.

2 Likes

Oh ok, just realized that I could export the tileset too… (I thought it would be the same exported .lua including both)

This is exactly what I needed, thank you :slight_smile: