i know this thread might be old, but i still hope to get some help from you guys.
I have 1 tileset and 1 map. In the tileset, i use the Tile Collision Editor tool to draw, in the map, i create 1 layer (tiled layer) and assemble it with tiles taken from the tileset.
See the following image:
In the tutorial I am studying they use object layers to draw collisions (like the ground). My question is, is there any other way to determine and save the position of tiles (ie colliding tiles)?
I know this is wrong and stupid but I still want you to see what I found in chatGPT
My idea is to check if any tileId in the tile map is a collision? If yes, save its position. ChatGPT recommends me to use a list, but the problem is what if the list becomes long and cumbersome?
So I hope and there will be a more reasonable way, or I will have to use object layer as an alternative method.