How to export colliders

Hello. I create colliders as objects to export them to JSON:

image

I can read collider positions and sizes from JSON:

         "name":"Colliders",
         "objects":[
                {
                 "class":"",
                 "height":32,
                 "id":1,
                 "name":"ground",
                 "rotation":0,
                 "visible":true,
                 "width":128,
                 "x":0,
                 "y":96
                }, 
                {
                 "class":"",
                 "height":32,
                 "id":2,
                 "name":"pipe",
                 "rotation":0,
                 "visible":true,
                 "width":32,
                 "x":16,
                 "y":64
                },

But I see that Tile Collision Editor exists. Maybe it can be more useful but I don’t know how to export colliders to JSON. I created a collider in this editor:

https://media.discordapp.net/attachments/524610627545595906/1079014388310229062/image.png

I added this object to a map:

https://media.discordapp.net/attachments/524610627545595906/1079015432532541490/image.png?width=403&height=406

But when I export it I don’t see these colliders. I see colliders that I added as objects:

{ "compressionlevel":-1,
 "height":8,
 "infinite":false,
 "layers":[
        {
         "data":[1, 2, 0, 0, 0, 0, 0, 0,
            1, 0, 0, 0, 0, 0, 0, 0,
            0, 0, 0, 0, 0, 0, 0, 0,
            0, 0, 0, 0, 0, 0, 2, 2,
            0, 265, 266, 0, 0, 0, 0, 0,
            0, 298, 299, 0, 0, 0, 0, 0,
            1, 1, 1, 1, 1, 1, 1, 1,
            1, 1, 1, 1, 1, 1, 1, 1],
         "height":8,
         "id":1,
         "name":"Tile Layer 1",
         "opacity":1,
         "type":"tilelayer",
         "visible":true,
         "width":8,
         "x":0,
         "y":0
        }, 
        {
         "draworder":"topdown",
         "id":2,
         "name":"Colliders",
         "objects":[
                {
                 "class":"",
                 "height":32,
                 "id":1,
                 "name":"ground",
                 "rotation":0,
                 "visible":true,
                 "width":128,
                 "x":0,
                 "y":96
                }, 
                {
                 "class":"",
                 "height":32,
                 "id":2,
                 "name":"pipe",
                 "rotation":0,
                 "visible":true,
                 "width":32,
                 "x":16,
                 "y":64
                }, 
                {
                 "class":"",
                 "height":16,
                 "id":3,
                 "name":"bricks",
                 "rotation":0,
                 "visible":true,
                 "width":32,
                 "x":96,
                 "y":48
                }],
         "opacity":1,
         "type":"objectgroup",
         "visible":true,
         "x":0,
         "y":0
        }],
 "nextlayerid":3,
 "nextobjectid":4,
 "orientation":"orthogonal",
 "renderorder":"right-down",
 "tiledversion":"1.9.2",
 "tileheight":16,
 "tilesets":[
        {
         "firstgid":1,
         "source":"..\/..\/..\/assets-dev\/tiled\/simple_mario_level.tsx"
        }, 
        {
         "columns":100,
         "firstgid":925,
         "image":"..\/..\/..\/..\/..\/..\/..\/Sprites\/Battle City\/BattleCitySpriteSheet_800x512.png",
         "imageheight":512,
         "imagewidth":800,
         "margin":0,
         "name":"tileset",
         "spacing":0,
         "tilecount":6400,
         "tileheight":8,
         "tilewidth":8
        }],
 "tilewidth":16,
 "type":"map",
 "version":"1.9",
 "width":8
}

The colliders are stored in the tileset. Since you know which tile is used at any given cell, you can get its collision data from the tileset.

Thank you very much!