I made a map with tiled of size 15x15 pixels. But the yellow enemy sphere thingie is 30x30 pixels. In computer graphics the origin is the upper left corner of the screen. The upper left tile in the map is 0,0 in the CSV but the enemy tile grows like its origin is in the bottom left corner of the tile.
This is the enemy at the tile y:0 x:0
This is the enemy at the tile y:1 x:0
I think y:0 x:0 should look like y:1 x:0. It is not much work to make a workaround in the code that loads the map, but I think this is unintuitive because computer graphics have always had the upper left corner as the origin. Is there an option to make the tiles “grow” downwards?