Does Tiled supporting change coordinate system?
Default coordinate system for Tiled is “y-down” left top is origin (0,0)
I can’t change coordinate system to “y-up” left bottom is origin (0,0)
If it can be, it will be perfect for example LibGDX or other Frameworks used origin in “left bottom”.
Because, i draw object in Tiled, with giving X, Y, Rotation values
then when i go to my game code i am very confused because coordinate values is different.
I want to say summarize can you add optional button that change coordinate origin and object origin to left bottom (Cartesian coordinate system)?