I’m creating an isometric map. There is no problem creating the map and the tileset and placing the tiles on the isometric grid using the stamp tool.
This tileset is something I created for a prototype game some time ago. The tiles are 64x32. In my game I handle the color key (otherwise unused pink color). I know how to display the tiles correctly in my game so the color key is treated as transparent.
However, in Tiled I do not see how to set this up. Right now the map is showing a bunch of tiles with the pink color from one tile overlapping another tile. For now there is only one layer.
I searched for the answer and see some related questions, but so far I do not find anything that fits my question exactly.