I have 4 terrain types (water, wet-beach, beach, and grass). Water can never connect directly to the beach, it always needs to create water->wet-beach->beach tiles. This seems to work about 90% of the time, but often odd tiles will just appear, like grass and water when I’m painting beach on water (and not connect correctly). I assume it due to me not having all the connections, but I can’t see anything missing.
I’m assuming the Terrain system is smart enough to use the wet-beach tiles when I paint beach on water. The errors seem very random. I move the mouse and the incorrect tiles change. Sometimes it shows correct connects, but if I place the mouse somewhere else and then move back to the previous location, it’s now incorrect.
What’s important is that water can never connect directly to beach tiles, it always has to go through wet-beach.
Here is my .tsx and texture file. The multiple water tiles are for animation and I’m not using it yet.
Terrain.tsx (8.2 KB)