Pixels in Layer 2 (Blue Building) in Unity seem to have 17 pixels per 16 pixels wide in the Layer 1 (Dirt). Within a 16x16 space of squares, 16 of the regular pixels appear + 1 extra transparent line as rectangles. Why does this happen and how can i fix it? Thanks (:
Here is the tilemap in the Tiled editor
The import is the only thing I’ve done in this unity project so far, and it is based off of a 2D template