Pixels width on second layer warped to 16/17 size?

Pixels in Layer 2 (Blue Building) in Unity seem to have 17 pixels per 16 pixels wide in the Layer 1 (Dirt). Within a 16x16 space of squares, 16 of the regular pixels appear + 1 extra transparent line as rectangles. Why does this happen and how can i fix it? Thanks (:
ewrtygh
Here is the tilemap in the Tiled editor
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The import is the only thing I’ve done in this unity project so far, and it is based off of a 2D template

Hi Danny, sorry for the late reply. Pixel-perfect accuracy was something never really resolved to my satisfaction with Tiled2Unity. If you want to try Super Tiled2Unity (a complete rewrite) then I hope such issues would be solved for you.

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