I am making a tiled-based 2d platform game in unity.
Whenever I open the Tiled Collision Editor and drag de cursor across the tile sprite to create the collision box, I can’t manage to make it perfectly matched with the edges of the tile, so that when I import the map in unity (using Tiled2Unity) I am unable to have all the tiles perfectly joined as 1 single and, mostly important, precise collision box.
What I want to know is: is there a way to have the tile perfectly matched with it’s collision box?
I’m using the latest version of Tiled and am on a mac if that helps in any way. Thank you.
[EDIT] I think I managed to, answers still appreciated though, so that I can understand if I’m doing something wrong