Hi guys, I have seen examples of maps imported to Unity with tiled2unity and the collisions are worked out to use the least amount of polygon points. I am testing to see if tiled2unity is the way forward and everything seems great except I am struggling with collisions (as below):
So it’s probably quite obvious what I have done… I have gone to “view” => “tile collision editor” and selected each one individually and drawn a collision box around it, and used the polygon tool for the slopes. As I was doing it I thought… “this is gonna cause some issues with lining it all up because there is no ‘snaping’ to pixels etc…”. The tile sizes are only 8px by 8px so that may be an issue… but it would seem you have to be very precise to get it perfect.
Is there any automation or more “exact” way of doing this? Seems I’ve gone about it the wrong way
Thanks in advance for any help!