I’m trying to create an isometric map with walls around some of the tiles. I’m having problems with rendering order. Picture here:
So in this design, every cell can have a south-facing wall, and every cell can have an east-facing wall. I’ve separated the walls into two layers, one for the south walls, and one for the east walls. Tiled is rendering the two layers in two passes, so that the east walls are always on top - which looks wrong, as you can see. I understand the problem, but I don’t know how to fix it. If I only use one layer for all the walls, the render order problem goes away, but then I have a different problem: some squares have both a south wall and an east wall, and I can’t put two tiles in one layer. I don’t know how to make this work out.