I’ve got a game I’m building user Phaser 3 that will have different areas (think metroidvania-like) and I’m planning on building out those different areas as individual tilemaps.
The tileset that they will all share will have certain properties assigned to different tiles, like whether or not they should be collideable.
The problem I’m running into is that Phaser 3 requires tilesets to be embedded into the tilemap. And you can’t seem to re-use embedded tilesets across tilemaps.
Does anyone have some advice for the best way to share a tileset across tilemaps in Phaser 3?