Hello, can someone tell me what would be the result of applying the “rotatedHexagonal120” transformation?
What would the tile look like?


That is only relevant to hexagonal tiles. It rotates the tile 120 degrees clockwise. It’s used in combination with the other flags to produce the various rotations:

The rotations, from left to right:
0: No flags
60: Diagonal flag
120: 120 flag
180: Horizontal + vertical flags
240: Horizontal + vertical + diagonal flags
300: Horizontal + vertical + 120 flags
360: No flags (identical to 0 rotation)

The diagonal flag functions as a 60 degree rotation flag on hex maps.


Ahh, I didn’t know, so this won’t be a problem for my code, thanks for the information!