Hello, can someone tell me what would be the result of applying the “rotatedHexagonal120” transformation?
What would the tile look like?
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Hello, can someone tell me what would be the result of applying the “rotatedHexagonal120” transformation?
What would the tile look like?
![]()
That is only relevant to hexagonal tiles. It rotates the tile 120 degrees clockwise. It’s used in combination with the other flags to produce the various rotations:
The rotations, from left to right:
0: No flags
60: Diagonal flag
120: 120 flag
180: Horizontal + vertical flags
240: Horizontal + vertical + diagonal flags
300: Horizontal + vertical + 120 flags
360: No flags (identical to 0 rotation)
The diagonal flag functions as a 60 degree rotation flag on hex maps.
Ahh, I didn’t know, so this won’t be a problem for my code, thanks for the information!