Tile index shift

Does anybody know if there is a way to have tile tile index start at 1 rather than 0?

I would like to rephrase the question. When I say tile index I mean the tile ID number when you select a tile to place on the grid. Is there any way to make the ID start at 1 rather than start at 0?

This is the same thing you asked in your other topic, right? Please don’t do that and have a bit more patience.

Sorry sir. I was not sure if I explained my question clearly. I was also wondering if anybody else knew a way around this. No reason to be hostile.

I may be a bit direct, but I’m not hostile. :slight_smile:

Ok. My bad. It seemed like I upset you. Sorry if I came across impatient. I have a final project due for a gaming class that I’m in and the instructed has us doing tile maps by entering each integer in map array ourselves. This takes countless hours and is very tedious. Any way thanks for the help. This software is great. Hopefully I can find a way to implement it with my relatively limited knowledge. :grinning::+1:

Hehe, it’s alright. Good luck with your final project!

And sounds like you need to tell your instructor about Tiled!