Using 1.3.2 on Windows 8.1 x64 computer.
I am trying to use Tiled to edit a .tbin map that was unpacked from an .xnb file from Stardew Valley to make a Content Patcher pack. Upon completing my edits and not being able to load the map in-game, I read this:
“If you add or resize any tilesheet, you must also edit Maps/FarmHouse1_marriage and Maps/FarmHouse2_marriage to have the same changes (even if you don’t make any other changes to the farmhouse). This is needed because the tilesheet references and sizes are stored as part of the map file.”
I did add tilesheets to my orginal .tbin so I attempted to unpack and add the same custom tilesheets to Maps/FarmHouse1_marriage and Maps/FarmHouse2_marriage.
However, when I opened the .tbin files unpacked from the .xnb files for FarmHouse1_marriage and FarmHouse2_marriage, Tiled alerted me for both that “Some files could not be found”, specifically a tileset named walls_and_floors and FarmouseTiles. These are not my custom tilesheets, they are tilesheets from the core game itself. It finds two other tilesets that are in the same folder, but not these two. The tilesets it can’t find are in the same folder and were unpacked from their respective .xnb files into that folder.
I could manually locate the tileset images very easily, but the tutorial from Stardew Valley states this: “Never locate missing tilesheets, as this will cause issues when trying to load the map in game. Always use an unpacked copy of the Content folder to edit in and do not move any tilesheets around. Any custom tilesheets should also be placed into this folder (the equivalent of the Maps folder for the game).”
I’m not sure why the tilesets can’t be found but others in the same folder can. Any suggestions?