me and my team are currently working on a little rpg-game. We decided to use Tiled and Unity. It worked fine but unfortunately, we ran into an issue that may jeopardize our whole project.
We are heavily relying on sprite lighting. Thus, we are using a Diffuse-Shader on all of our sprites. That’s when the issue is showing up:
- Sprites sharing the same layer in tiled are now transparent (or they have no hierarchy and are drawn simultaneously creating a transparency effect)
- For artistic reasons ground-tiles have some depth to them. That means, they are overlapping, too. But in their case their colour-values seem to lighten, creating a weird grid pattern
Unfortunately, we are still students and don’t have the skills to write a custom shader.
How can we fix this issue? Is there a way to solve this within tiled? Is there something we have overlooked? Does someone have similar problems?