Just doing some investigation on whether or not using Tiled is right for us. What we need to be able to do, is to place objects on the map that have properties. Vague, I know, bare with me:
So, some objects would be collidables that will have Box2D physics bodies attached to them, some objects would not render any graphics, but serve to trigger events, or spawn enemies when the player gets close to them. Does Tiled support this kind of thing? Or is it strictly for placing map graphics?
Of course we would also use it to place objects that behave like terrain.