Hello, guys! I’m starting to work with Tiled and Tiled2Unity and I got a few basic questions:
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What’s the best way to deal with blocks in Unity? I’m creating types of ‘Block’ in tiled and that forces me to define and use “Layer” instead of “Tag”. I was thinking on using types so I can have property hits to see how many hits until it’s destroyed.
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Is there any way to simplify the hierarchy generated when importing to Unity? If I was doing this from scratch I would just create one object per block with all the components attached to a single object, but here I can see many different objects to represent one single block.
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Is there any way to automate the attachment of components such as script behaviors to the blocks without doing it manually every time I import the level updated from Tiled?
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Any other suggestions? I’m open to whatever you got in mind as far as I can keep using Tiled (I’m using this project as an excuse to understand it better).
Images attached:
Thank you so much for your time!