Hey guys, I recently started working with Unity & Tiled and am currently facing a logical problem. Before using Tiled, I created every sprite/gameobject on my own and was able to give each of them an individual name which allowed me to use this info on collision (For example, I have 5 blocks in a row with each of them having a collider box 2d. When the player touches box 3, something will happen. I did this via the oncollisionenter2d and an if-statement which included the gameobject name “box 3”.)
Now Tiled made the whole process of creating maps a lot easier but I can’t figure out how to set things up like I just explained. Is there a way to get the same setup done with Tiled or another better solution? I am really new, so any hint on how to proceed or solutions is welcomed!