I’m a bit curious, but I sometimes wonder what’s planned for Tiled, which has just been updated to 1.11, and those changes are really helping out.
What’s the focus for the next few updates, besides the usual maintenance patches that come shortly once an update is released? I would think a roadmap of sorts would be laid out.
For one, of speaking, I often think of how Tiled’s technical state of handling larger, longer maps, even complex, could be revamped to become far more smoother, and easier to those who have stronger CPUs and more RAM for computers trying to make the massive maps they want without losing performance and sacrifice for efficiency. I know its not a matter of using more RAM, but I feel there should be greater ease for all of it, anyway.
I’m already imagining of how we could see far more larger Metroidvania made maps or those far longer than 2D Sonic, or any Sonic-inspired maps with whatever more crazier setpieces they could create.
Another of my thinking is better bridging of using Aseprite, which as of 1.3, is now able to make tilesets from within the program, which is really amazing, to say, but the latest changes may need to be well adapted for better ease of use within the tilesets made there.
My thanks for Tiled getting more powerful with updates!