My game engine version is cocos3.17.To reduce draw Call, I package the single grid texture into plist.But grid textures has exceeded the capacity of one plist (1024 * 1024).And the grid sprite is batch node .It mast be load Collection of all textures.Every time I manually increase the capacity of plist.But i know that is not a true solution.Now the grid texture increases with the increase of map configuration. So have any way to handle this problem by loading multiple textures?
This seems like a question for the Cocos community, doesn’t sound like it has much to do with Tiled at all?