First of all, this is an awesome tool. Great API and experience! This feels like magic. I wish I would have found it earlier!
I am using object tiles with snapping to place them accurately onto my grid. This works nicely. I do have a grid size of 50px so they are placed at 50, 100, 150 etc. So far so good.
Now, placing something in the upper left corner will result in x=0 and y=50. Hm, why y=50? I would have expected 0. Now let’s rotate. I enter 90. Now suddenly my tile jumps(!) to one grid below, it’s now in the second row, still with x=0 and y=50. Let’s move it back up. Now it is at x=0, y=0. Nice! But only after rotating it 90 degrees. When I rotate in place (using the arrows) the object stays nicely but the x and y change arbitrarily between 0 and 50 for both x and y.
I am really puzzled how this is supposed to work or if I have misconfigured something. Or maybe I am using it wrong. What I actually would love to have is an option to place objects into tiles with the result being simple indices being returned, e.g. upper left corner returns xIdx=0, yIdx=0; the one to the right should return xIdx=1, yIdx=0 and so on. This would allow to use the power of object tiles and their properties but still have an even grid.
Is there such an option?