Why don't rotations save?

(Kirby Starfighter) #1

So I’ve been using Tiled for about 2 or 3 days and I’m trying to create a map and I noticed I could rotate tiles, but when I rotate them and save it doesn’t save it’s rotation. So what’s the point of rotations if they don’t save and why don’t they save? Is there a way to save the rotation?

(Thorbjørn Lindeijer) #2

I’ve tried to reproduce your issue on Windows using Tiled 1.2.3 64-bit, making a new map and placing a tile rotated in various orientations, saving and reloading the map, but it worked for me:

Please can you specify some more information about how you’re running into issues?

(Kirby Starfighter) #4

I rotate the tile then save then go back into the edited map with tiled and the rotations aren’t saved or I can go into Stardew Valley since I’m making a map for it and when I go into the map area it won’t be rotated the right way it’ll just be the deafult rotation of the tile. I’m using Tiled version 1.2.3 64bit aswell. Idk why it’s doing this

(Thorbjørn Lindeijer) #5

Ah! While Tiled supports rotating tiles and will save that information in its TMX or JSON-based map formats, the tBIN format used by Stardew Valley does not support rotating or flipping of the tiles. As such Tiled cannot save this information. Unfortunately, currently this problem is silently ignored, while ideally there would be a warning when saving a map with rotated or flipped tiles in the tBIN format.

(Kirby Starfighter) #6

ok thank you for letting me know I’ll probably have to edit the tile set then