so I have a map, and I have a wall that has the property Impassable.
If I zoom to 200% while I play the game, and the character object interacts with the now zoomed in wall, will the coordinates of the tile map match the now zoomed in version and say yes there is a collision. I’m abstracting my code somewhat, I realize collision is in my own code
Edit: Nevermind, I’m an idiot. Problem solved