Thanks for the quick reply! I think I might have explained it a little wrong in my first post. I was reading your post on another site about using the custom importer to attach a script to these prefabs/objects when they are imported and made a custom property called AddComp. Then I wrote something like this:
public void HandleCustomProperties(UnityEngine.GameObject gameObject,
IDictionary<string, string> props)
// Simply add a component to our GameObject
if (props["AddComp"] == "EnemyTent")
I don't actually quite understand where the error layer is coming from (I assigned layers using the unity:sortingLayerName custom property, but the errors I'm getting back seem to stem from my AddComp custom prop.). I don't mean to bother you too much since I know you don't do this full time, but I definitely appreciate your help!