The Custom Properties documentation states, under Typed Tiles (emphasis mine):
If you’re using tile objects, you can set the type on the tile to avoid having to set it on each object instance. Setting the type on the tile makes the predefined properties visible when having the tile selected, allowing to override the values. It also makes those possibly overriden values visible when having a tile object instance selected, again allowing you to override them.
I figured out how to create a map, tileset, and define custom properties on one particular tile in my tileset. What I can’t figure out is how to actually override those properties.
Maybe I’m understanding this wrong – let’s say I have a tileset representing monsters, and I edit the tileset to add
Health as a custom property to one of the monster tiles. I would then like to place that tile in three different spots on the map, and give each of those instances a different health value.
Is that how this feature works? If not, how can Tiled to make this work the way I want?