Small howto create an isometric map

(Erik Schilling) #1

This is a small howto setup an isometric map correctly (done for oblice2 on IRC, but this issue came up more than once).

The main thing I usually see going wrong is that the map tile width/height was not matching the actual tileset width/height. Which (especially in isometric mode) results in very weird results when drawing to the map.

Starting with the tileset:

You see that each tile has a width of 64 and a height of 32.

So create a new map like this:

Add the tileset like this:

Now you should be able to draw the tiles correctly.


Isometric View Settings
Strange behavior when stamping multiple-selected tiles onto isometric map
(Adrian De Vera) #2

If only implementing an isometric game in unity was easy. :frowning:

The pathing for ai can get extraneously odd

(Thorbjørn Lindeijer) #3

For this, the trick is usually to do the AI pathing in a plain “orthogonal” mode, and use the isometric projection only for display purposes.

(Eko Wibowo) #4

Thanks @ablu! For new comer in all things about tile based game, this is really helpful