Hello, I’ve been looking for material to help me understand generating isometric maps from isometric tiles. It seems there was a guide here, but the picture links have since failed
Given a render of an isometric game’s scene, such as the one pictured in this wiki link:
What steps are required to get started? As a new comer, I would expect the need to specify the angles of the tiles I’m working with before I’m able to start drawing them correctly. When I do start randomly drawing content, it looks really odd to me with unexpected overlaps of tiles, making me think that the angles need to be configured correctly. I can see that the gridlines of the image don’t match up with the gridlines of the tile map.
Oh, here’s a screenshot of my current progress and what I’m seeing and all that (I compiled from source on OSX, great work maintaining a functional compile procedure btw!):