I’ve briefly thought about the new hardware renderer still planned for Tiled after reading about it via GitHub, and I find it really neat about how it’ll improve performance and make it far less sloggish for anyone wanting to go make super crazy-huge maps for games.
I calculated the amount of time it’ll take to be implemented in my mind after reading it, which is 350 hours from what I’ve read, and it narrows down to about 15 days, which is 2 weeks and almost a day, 10 hours above 350, to be accurate.
Figuring out the amount of days to work on it was easy for me, but I already know the actual work isn’t.
I don’t know the present progress status of it, but I can only guess some or a bit of it is made… maybe?
I already know work’s already focused on 1.12 right now, but I may as well ask you this, anyway; would focus on the new renderer be part of 1.12, or for a later update after?
Thought I would ask this for discussion, and in case it seems to be forgotten again.
Well, whatever the matter, I’m very hopeful it’ll be done. I’m still looking forward to it. Thanks again!