I’m making a 2D side scrolling game. I’m currently using tile-objects for objects where the size ingame is the same as the size of the occupied area in the editor (like a simple 16x16 pixel crate). For enemies/sprites, I use a rectangle for their “roaming rect” (movement boundary). I have many different enemies in a level, and with just a blue rect Tiled is not easily telling me which enemy is at which location. Is there a way to combine a tile-object and a rectangle? Or make a tile-object have its image anchored to a location in the object and NOT stretch when making it bigger than the image? I visual indication of the exact enemy somwhoe attached the boundary-rect would help me greatly.
I’m new to the forums, so I’m sorry if this exact question has been asked before.