Hi, I’m new here.
I have started to use Tiled for Sega Master System (SMS) development. It works great! At the moment I only need Tiled to export the id’s of the tiles in the map, and I can handle that. The SMS can set a priority bit for each tile on the screen: Are sprites in front of- or covered by the tile. How do I go about this in Tiled? Should I create a new layer, and add custom properties? Documentation mentions tile types - maybe that is the way?
I foresee I might need a grass tile (multiple places on the map) and a fence tile (also multiple places on the map) to always be in front of the player sprite. Every time I place a fence or a grass tile on the map, I want to store information that this tile must go in front of sprites.