Hello I am using Tiled with tiled2unity for my 2d rpg game, and was wondering if there was a quicker way to set collisions on each tile much like how unity sets up colliders with a tilemap layer. as I am finding it very time consuming to setup each tile with collision in collision editor.
In Unity, by default, each tile in a tile palette is set as “sprite” collider type, and it will automatically add a collider depending on the part of the tile is the actual image (and not the transparent part) if i add a tilemap collider component to the tilemap layer.
In tiled, however, i only know how to set collision on 1 tile at a time. Is there a way to make it like unity “sprite” collider for multiple tiles without going through each tile and setting up colliders?