In the game, I want to make a rocket that can destroy blocks. Will automapping update the tilemap ingame, I want to make a rocket that can destroy blocks. Can Tiled update (automapping feature) the tilemap in runtime?
No. Automapping is a feature of the Tiled GUI and is not available via libtiled or via Tiled’s CLI. If you want to update the tiles in-game, you’ll need to have code in your game for it.
Even if it were easy to access Tiled’s Automapping from your game, it would not be a good idea - it’s a general-purpose system that is nowhere near as simple and fast as a specialised one designed specifically for dealing with your game’s scenarios could be.
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