When drawing the tiles in the layered mode, I can see the current tile coordinates in the lower left corner of the window.
By default, this is set such that the top left most tile is the origin at [0, 0]. Is there any way to modify this that the origin is set to be the bottom left corner instead?
+1
Most 2D game engines have the origin at the bottom left. It only needs to be a display preference for the status bar but usefulness of the setting depends on the framework implementing the loader. Otherwise you’ll have a coordinate mismatch between Tiled and game engine.
Btw, that issue only talks about the tile coordinates, and it’s the same in this thread. However, wouldn’t this also affect the Y position of objects? I think it gets a little more complicated there, since you can edit it in the Properties view.