I can make “camera” affect follow player around TiledMap, stop at edges, etc. but wondering if there is a way in Pygame to have the x direction of the map be a continuous rotation of the TileMap… e.g., once you walk far enough left or right you end up back at the same position you started at. I’ve tried a few ideas myself along with how you might do it with just a blitted background image not from Tiled but have not been fully successful in the venture.
You should ask in the Pygame community. Tiled just lets you make the tilemaps, it has no control over how you render them in your game.