I want to build a game using an ortgographic camera on an isometric map. Is this possible using the libgdx library?
If I want to use a different camera angle on the same map, is it possible, or is the camera on a fixed position?
https://github.com/TheDerek/Tiled-3D-Render/blob/master/README.md - I have this link here showing two pictures… Not the text, just the pictures are important.
I want to have the same. Assuming the first is created using the isometric map gen.
Edit: Im asking in this forum because it is more about implementing for me… I can ask in a more general way… Is it possible to change camera angles when using an isometric map?