I’m trying to use tiles such as the ones attached in Tiled to create a large world map. The tiles are isometric/hexagonal and have a 28px border at the bottom. To top it off, some tiles also have mountains for example that can increase the size of the images slightly at the top of the image.
Is there any way of configuring the software to work properly with these?
If the ones that go over, such as the mountains, make it impossible. Is there a way of doing it without those variable size tiles?