Hi Bjorn, if one rotates a polygon by 90 degrees in the Collision Editor it is common to end up with numbers that are almost zero for the x and/or y position.
Hmm, the rotation generally happens around the center of the polygon, so this depends a lot on what kind of polygon you’re rotating right? Can you should some images that demonstrate the situation?
Also I guess any floating point number parser will generally deal with this fine. It just seems a little verbose, but who am I to decide at which level of precision these numbers should be printed?