Is there a way to manipulate polygon points more precisely on collisions?

I know I can hold ctrl to snap polygon points to the corners of the tile, but aside from that, is there any way maybe manually set polygon points values, or snap them to pixels or something? Something that can give me some precision when setting my polygon points.

In addition to the tile grid, Tiled has a hidden “fine grid”, which can be configured in the preferences by the number of divisions from the tile grid. By default the fine grid divisions are 4, but if you set it to your tile size, you’ll effectively have a way to do pixel-alignment for your polygons (if you’re using square tiles).

To snap the the fine grid, choose View -> Snap to Fine Grid.

That works perfectly! I had some trouble with collisions not matching perfectly from tile to tile, that solves the problem. Thanks!

1 Like