I am using tiled2unity as im stuck with unity 2017.4 and im having issues with the super version. Just started a few weeks ago. I’m able to export the map and objects into unity but the collider layer it creates has a huge list of polygon colliders attached to it. It takes 3-4 mins just to select/click the layer in unity. I have been told i should only have about 3 or 4 colliders per game object.
Are there any way to improve the performance maybe by merging all of the polygon colliders into a single one? Is that possible?