Hi there. I am creating a concept game trailer animation in Aseprite and using Tiled (for the first time) to generate the background terrain more efficiently. The animation will be in a 240x135 resolution.
My question is: how do I work on an infinite map in Tiled totally within this canvas frame (black line) without it changing?
The issue is that I want the canvas frame to stay static so that I know the bounds within which to work. But either it only allows me to work in this narrow isometric rectangle (shown in the image), or when I switch to infinite, it expands the canvas to a larger, different shape than the screen resolution I want (the black line).
I don’t want to have to draw and detail more than I have to!
It sounds like maybe you want an Isometric (Staggered) map instead of plain Isometric? A staggered map will let you use isometric tiles but in a screen-space rectangle instead of an isometric rectangle.
Another option, in particular if you need tiles to go somewhat outside the edge of the working area, is to place a reference frame on your map using an Image Layer or an Object Layer. Images and Objects will keep their size even if you resize the map, so they’re useful for adding a frame while allowing you to work outside of it.
Yeah, I think placing a reference object or using an image overlay is the only real solution here, because that particular rectangle is showing you the bounding box of the map, which will expand as needed in case of infinite maps.
You can lock the layer with your reference object to avoid accidental edits to it (in case you’re using an object, this excludes it from selection). And if the transparent fill of the rectangle object bothers you, since Tiled 1.10 it is possible to set a Class on the object and configure that Class to have no fill in the Custom Types Editor (a Tiled Project is needed to edit your custom types).