I have a large image that I would like to use as the background in my game. How do I do this with tiled map editor? I’m using libgdx
Within Tiled, create a new layer and pick Image Layer. You can set the image in the layer’s properties.
While using an image layer works, note that it is also possible to place the image as a tile object on an object layer. The layer can be locked to avoid accidental interaction with this large object.
Using an object layer and tile objects has several advantages:
- The image can be scaled and rotated.
- You could use multiple images to compose the background and select / modify them more comfortably.