No matter what I do my character falls through the map I created in Tiled and I cant find solutions anywhere, what am I doing wrong?
Are you using SuperTiled2Unity? Have you followed the directions in the documentation for that?
It’s possible that you’ve neglected to set your character’s collision layer to the one created by the importer - characters will only collide with those collisions assigned to them.
Yeah, I haven’t looked up the documentation. I’ll follow it now