Hello everyone. Quick question from a seasoned developer about to take the plunge into Unity. I’m considering my options for a development environment to develop a tile based 2D game that may or may not be MMO at this point. I have a few questions regarding this.
Does mapeditor.org integrate directly into Unity or do I have to use another tool to import?
Is there any provision for sprite placement on maps, or is mapeditor.org purely for maps.
Same question for triggers and scripts.
Any other poignant information regarding this would be helpful
Yes, you can place sprites as tile objects, for example. And triggers/scripts can be placed as rectangle objects (or ellipse / polygon, but that’d be less common).
What Tiled doesn’t currently have is a text editor, so for scripts you’d generally want to use a cutom property that refers to an external file. Or just give your triggers names and types, so that you can bind functionality to them after loading the map.