Hi folks. I’m evaluating Tiled for a game I’m working on. One of the things my game needs is to be able to associate tiles together for Y sorting, as my game is top-down. When a sprite is higher on the screen than another sprite, it should be sorted behind it. When a sprite is lower on the screen than another sprite, it should be sorted in front of it.
A problem occurs when this approach is taken with tiles. When the player character’s Y position is compared against the Y position of a wall, it should compare against the entire wall, not against all the individual tiles that make up the wall. If the player is compared against each tile in the wall, he may end up being sorted between the wall’s tiles.
What I need is some way to create an object that associates multiple tiles. I was wondering if this could be achieved by creating a tile object that holds multiple tiles, like a saved stamp. I could design my wall out of multiple tiles in a tilesheet, then create one tile object that encapsulates that stamp design. Is something like this possible in Tiled?
Thanks for your help.