Hello, I’m working on a game using Tiled and SuperTiled2Unity to import the levels. I want to dynamically load the world around the player as they move.
In this case that would be loading maps from tiled. Does anyone have any good suggestions or can point to resources for achieving this? It does not seem like Tiled has functionality to make a world map and export small parts of it. The main issue I see happening is I need to know the offset for each tilemap of where it should load in the world. Keeping track of this information seems error prone as I would need to lay the maps out in Unity and calculate the offsets manually, which means anytime something changes, they need to be recalculated.
Any suggestions or advice is appreciated.