This maybe easy but I don’t quite understand it.
I have a tileset (this one: https://vxresource.files.wordpress.com/2010/03/tilea2.png) and the “center” tiles appear to be built into the center of the edge tiles to save image space. So I imported my tileset as 16x16 tiles so that I can select the center 4 of any of those tile styles and terrain them in. However, that just puts a 16x16 tile in the bottom left hand corner of each of 4 adjacent tiles.
The only solution I’ve found is to also set my map tile size to 16x16 so the map and tileset match.
Is there a correct way to load this tileset and access the tiles that offset from the standard 32x32 or do the map tiles need to be 16x16 also?