I’m wondering if it’s possible to place orthogonal trees on an isometric map.
When I import a tree graphic as a batch of images it becomes out okay-ish, the tree origin isn’t at the base of the tree stump which makes it look a bit wonky, and the game I’m developing is restricted only to using isometric tiles.
When importing the tree as a batch of sprites it looks like this:
To be fair- I’m not surprised by this and perhaps the problem is more converting orthogonal images to isometric tiles. I use Paint(dot)Net as my image software so I might browse their forum to see if anyone’s made anything like this, else I might try to make a plugin for it myself.
Still though, if any reader is familiar with how to convert orthogonal images to isometric tiles I’d really like to know, thanks.