I’m trying to understand what I am doing wrong with some images I want to put on a map. These images are just for testing for now but a good example of what my final ones will look like.
I have buildings that will be spread accross several tiles (let’s say 2x2) so I split the image into images of 128x64 (my tile size). When I select the group of 8 images composing the building and add it on the map, I get the following result:
If I add the images one by one I get the correct result:
When I load the map in my game simulator (Corona SDK), both representations are worng:
Can you see what I am doing wrong here?
PS: My images are imported based on a tileset image and my map is isometric type. I tried to upload the file but I don’t have the rights yet.