I just thought of what’s not yet in Tiled, the ability to create levels that have plane switching in layers!
I’ve seen a few games that do it since Wario Land Virtual Boy, and the later games inspired by that amazing mechanic, such as Mutant Mudds, Shantae: Risky’s Revenge, and AntonBlast.
Say, for example, someone tries to make a level for a platformer, but can’t seem to edit a background layer to allow the playable character to jump there and travel from there to apply the enemies, tilesets, collisions, etc., so a new function to convert said layer into a player traversable plane with all the usual works needed, or revert if not feeling it, and vice versa could be added to provide it.
If its feasible as a cool addition by an update, I’d really like to see it, or as its own custom-made extension. Whichever comes first.
As proof, here’s some videos to show you what I mean.
Risky’s Revenge Longplay(played via 3DS, Layer switching via jumping starts at mark 21:41) - https://www.youtube.com/watch?v=mKsE3Tv4XyA
One of Mutant Mudds’ Trailers - https://www.youtube.com/watch?v=h6-Y-uDLCnM
Virual Boy Wario Land Longplay - https://www.youtube.com/watch?v=vvPJ6k74MrA
AntonBlast Kickstarter Announcement Trailer - https://www.youtube.com/watch?v=GEuT3k1Y2ts
Just imagine it. I’d think it’d be very cool to have.